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Sunday, January 6, 2013

Murderous Menagerie: Sea Mummy



The following is inspired by a bull session during the most recent Hill Cantons game.

Sea Mummies

When the Annihilation Event occurred, it had a catastrophic effect on the biosphere of Krül, but none suffered so much as the sea life of the dying planet. As the oceans slowly dried up, leaving only billowing deserts in their wake, the vast majority of the oceanographic ecosystems perished. Some few, however, managed to cling to life. One such organism was the thumbnail-sized swarming scavengers known as Brill, a pest much-feared by seafarers and pirates.

A Brill specimen

While the Brill are corpse-feeders, they are not simply content to await fresh prey. Instead, they use the recently deceased as a form of locomotion, using their fine claws to pluck at nerve fibers, causing the corpse to move jerkily. Generally, these corpses will simply wander in search of the newly-dead, but Brill have been known to aggressively attack when endangered or hungry, often dragging sailors from the deck into the depths below.

Once the oceans died, the Brill proved to be remarkably resilient. Nesting inside of corpses, they entered a state of suspended animation while the body slowly dried into a dessicated husk. Millions of Brill still lie in a half-living state buried between the dunes, waiting for precious moisture to bring them to life once again.

Host to thousands of Brill
No. Enc.: 1-6
 Alignment: Neutral
Hoard Class: None
Movement: 60' (20')
Armor Class: 5
Hit Dice: 3
Attacks: 1
Damage: 1d8, swarm vomit (see below)
Save: F5
Morale: 10
XP: 135

While still in a dried, 'husk' state the Sea Mummy is completely inactive and unable to move or attack. The mummy is extremely dry and brittle at this point and is easily set aflame. If the mummy should be exposed to water, however, it will quickly come to life and the Brill inside will be ravenously hungry, attacking wildly (hence the high Morale).


When attacking, the Sea Mummy will lunge forward with a bite attack. If successful, the corpse vomits forth hundreds of Brill into the injury, requiring an immediate savings throw vs. Poison or Death or take an additional 1d6 damage per turn as they burrow into the character's flesh unless steps are taken to remove them. Should a character die from a Brill swarm, they will rise as a Sea Mummy 1d4 hours after death.

As the Sea Mummy is little more than a suit of clothes for the swarm of Brill beneath, when the creature takes 1/2 total HP in damage it begins to break apart, releasing a 2 HD Insect Swarm (see Labyrinth Lord for details). Upon death, an identical swarm will also emerge from the destroyed corpse. This second swarm will merge with the first if it still survives.


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