The Stranglers From Space
For visual inspiration, combine the following:
|So the general size and shape of this dude, along with the two little tentacles.|
|Except with the eye stalks and floating ability of this dude.|
|But which basically does what this dude does.|
Centuries ago a vast swarm of interstellar pests migrated in a great cloud of globules that darkened the skies of Krül before dispersing across the planet. Although many were exterminated once their deadly intent was determined, they have proven to be quite hardy and may still be found drifting amongst the clouds or in darkened caverns of the underworld.
The Stranglers From Space
No. Enc.: 1d3
Fly: 120' (40') / 90' (30') when carrying prey
Armor Class: 6
Hit Dice: 2
Attacks: 2 (tentacles) or 1 (engulf)
Damage: 1d3 (tentacle)
The Strangler is a patient hunter, silently waiting in a low-hanging cloud or floating in the darkened recesses of a high-ceilinged dungeon chamber (surprise on 1-4). Once humanoid prey has been spotted, the Strangler will swoop down and attempt to engulf their victim in the large, muscular mouth on their underside, requiring a to-hit roll. This mouth is large enough to completely engulf the head and neck of an adult human male with the sides of the monster sitting on the victim's shoulders.
Once the victim is engulfed, they are effectively blind and drowning in the thick, viscous saliva of the Strangler. This is an extremely disorienting and frightening experience, leaving the victim at a -4 to attack and save as well as a +4 to AC. Once the Strangler has a secure grip it will fly off with its prey so as to finish its meal off without further interference.
The Strangler will attempt to gain as much altitude as possible as the creature prefers to eliminate their prey easily by dropping them from a great height. If this is not possible because of cramped conditions the Strangler will drown their victim, a process which can take a much longer period of time. The victim can hold their breath for a number of rounds equal to their CON bonus + level. If still engulfed after this point, the character must save vs death every round after or fall unconscious. Unconscious characters will die in 1d6 rounds.
Each time a Strangler is damaged while it has prey in its grip it must make a Savings Throw or immediately drop the victim and flee. If attacked by its prey, the Strangler will attempt to protect itself with its tentacles, which it uses to pin loose appendages. A successful attack by a tentacle wraps around the wrist, providing an additional -1 to attack. These tentacles can be severed, however, which only requires 2 points of damage.