Thursday, November 29, 2012

Murderous Menagerie: Skeletors!

As mentioned previously, I have a childhood love for the Masters of the Universe. In a recent thread over in G+, I've been reimagining some of my childhood toys as monsters for Labyrinth Lord. At the behest of Mike Davison (genius behind the blog Sword+1), here is my version of Skeletor for the Savage World of Krül:

 Okay, so take these photos and combine for effect:







                                                                    Bio-Horror Skeletor

Now with face-melting action!

Skeletors are discolored, faceless corpses which stalk the outskirts of civilization, looking for unwary humans to devour and kidnap. While most assume that the 'Skeletor' is an intelligence unto themselves, they are but a grisly tool for a far more malevolent being.

In truth, the Skeletor is nothing but a servant and mouthpiece of a Flesh Hag, a tiny (6") parasite which animates their former host after death. The Flesh Hag will direct the Skeletor towards its own foul ends while remaining unseen nearby, allowing it relative safety and anonymity.

Flesh Hag

No. Enc: 2d3
Alignment: Chaotic
Movement: -
           Fly: 60' (20')
Armor Class: 7
Hit Dice: 1
Attacks: None
Damage: as per spell
Save: F7
Morale: 8
Hoard Class: XVIII
XP: 250

The Flesh Hag resembles a tiny, twisted version of their former host except that, from the waist down, they are nothing but dangling tatters of flesh. Flesh Hags posses a number of magical abilities which they can use once per day as a 5th level M-U: Darkness, Ventriloquism, Cause Fear, Curse.

Flesh Hags are hermaphroditic creatures which, after impregnating themselves, will have their Skeletor servant kidnap a potential host so that the hag may insert its spawn into the helpless victim. At this point the host is released, dazed and frightened. Over the next 2-8 weeks the spawn of the Flesh Hag will gestate inside the victim, whose skin will gradually take on a bluish-purple hue, before entering its 'mature' phase. This is a horrific process, as the flesh of the victim will slowly (1d4+2 rounds) peel back from the skull, revealing the Flesh Hag in all of her glory. The now bare-skulled victim is now a fully-fledged Skeletor at the control of the Flesh Hag.

Skeletor

No. Enc.: 2d3
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 5
Hit Dice: 4
Attacks: 1 (weapon)
Damage: 1d6 or weapon + 2
Save: F4
Morale: 10
Hoard Class: None
XP: 150

These mindless servants of the Flesh Hag are burly, bluish corpses with fleshless faces and a tendency to laugh maniacally. They are incredibly strong and fearless in combat. Should the skull of a Skeletor be smashed, a pile of ganglia will be found within that matches nothing of the human immune system (this is, in fact, nerve tissue implanted by the immature Flesh Hag which allows for telepathic control). Skeletors are not truly undead and therefore cannot be turned by Clerics.


Bonus Content!

As this is essentially reposted from a G+ thread, here is an additional monster (from a suggestion by Cole Long):

Death Metal Skeletor!



When a Flesh Hag dies and leaves behind a Skeletor, the wayward drone will wander aimlessly for 1-3 weeks, occasionally rampaging across the countryside as it wrestles with a growing self-awareness. These rogue Skeletors slowly undergo a transformation into a larger, hulking green figure with cunning animal intelligence and a relentless hunger. Settling far from civilization, these bestial monsters will attack any who invade their territory, pursuing prey with a sadistic vigor.


De-Man (Rogue Skeletor)

No. Enc.: 1
Alignment: Chaotic
Movement: 90' (30')
Armor Class: 2
Hit Dice: 8
Attacks: 1 (weapon)
Damage: 2d6 or weapon + 4
Save: F6
Morale: 10
Hoard Class: XXI
XP: 650
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