One week of time passes between each session. During this period the party rests and relaxes according to their means, enjoying their hard earned coin. At the beginning of each session PCs are presented with a bill at the inn where they are staying. The PC may choose one of three options for accommodations:
|Accommodations for the budget-minded delver.|
Dive: For the adventurer living on the cheap, they may find lodgings in a packed common room, a bed pushed up against the wall of a bar, or as a lodger in a windowless fifth-floor tenement apartment. No matter the specific locale, they can look forward to lumpy mattresses, thin stews, and leaky roofs. There is a small chance of an encounter with ruffians, cutthroats, and parasites. Cost: 1 gp / week
Standard: A private room, either in a modest hotel or a small apartment, this allows for privacy and some creature comforts. Decent food, relative safety, and a place to call home. Cost: 5 gp / week
|A quiet place to get away from it all.|
Luxury: Suckling pig, the finest wines, full-body massages - you are living the high life. A suite of rooms, five-course meals, a show every night, and a line of suitors knocking at your door. Truly, the only way to live for the well to-do adventurer and man about town. Cost: 25 gp x lvl / week (the cost increases as the PCs become increasingly jaded in their tastes)
Upon departing for their adventure, party members will roll hit points for the session. If they have stayed in a Dive, they roll twice and take the lower result. If they stayed in a Standard room, roll once. Finally, if they lived in the lap of Luxury, they may roll twice and take the higher result.
Clever players may attempt to stay in better accommodations than they can afford. They are certainly welcome to do so, although the innkeeper/landlord will likely have their own thoughts on the matter.