Wednesday, March 14, 2012

Super-Villain Team-Up Part 3: Character Creation Continued

A few notes on the last post:

Physical Forms can be found in the Ultimate Powers Book. Android is one of those forms.

Gadgeteers should refer to the Origin: High-Tech from the Players Handbook.

Abilities are generated using the standard columns found in the PHB. However, no Ability may start higher than Incredible. If you roll Amazing or Monstrous for any Ability or Power, it is automatically reduced to Incredible. The only exceptions are powers that are automatically at a higher rate (determined at character creation) or specific racial Abilities (see below).

Some characters may have rolled up a specific alien. In these cases, roll on the Ability Modifier Table on pg. 8 of the PHB to change Abilities from the baseline for the race. Any Known Powers are subtracted from the character's total Powers. However, every character will have at least one additional power beyond their racial abilities. Here are the normal statistics for each:

Kree
Fighting: Good (8)
Agility: Typical (5)
Strength: Excellent (16)
Join the Kree Armada!
Endurance: Excellent (16)
Reason: Good (8)
Intuition: Good (8)
Psyche: Typical (5)



Inhuman
Fighting: Good (8)
Agility: Excellent (16)
Strength: Excellent (16)
Endurance: Remarkable (26)
Reason: Good (8)
Intuition: Good (8)
Psyche: Good (8)

Asgardian
Fighting: Remarkable (26)
Agility: Good (8)
Strength: Incredible (36)
Endurance: Incredible (36)
Reason: Good (8)
Intuition: Good (8)
Psyche: Excellent (16)

Known Powers:
The OG Asgardian Jobbers.
Body Resistance: Good (8)
Resistance to Aging and Disease: Unearthly (86)

Giant

Roll on the following table to determine type of Giant:

01-25: Fire Giant
25-50: Frost Giant
51-75: Storm Giant
76-100: Hill Giant

Fighting: Remarkable (26)
Agility: Typical (5)
Strength: Amazing (46)
Endurance: Amazing (46)
Reason: Typical (5)
Intuition: Poor (3)
Psyche: Typical (5)

Known Powers:
 Body Resistance: Excellent (16)

Fire Giants:
+1CS on Strength and Endurance
Invulnerability to Fire
Growth: Monstrous (63)

1 in 8000 chance this could be you!
Frost Giants:
+1CS on Strength and Endurance
Invulnerability to Cold
Growth: Monstrous (63)

Storm Giants:
+1CS on Agility, Strength, and Endurance
Weather Control: Remarkable (26)
Growth: Unearthly (86)

Hill Giants:
Growth: Incredible (36)

Trolls
Fighting: Remarkable (26)
Agility: Poor (3)
Strength: Incredible (36)
Endurance: Remarkable (26)
Reason: Feeble (1)
Intuition: Poor (3)
Psyche: Poor (3)

Known Powers:
Resistance to Disease: Unearthly (86)
Infravision: Excellent (16)

Weaknesses:
Cowardice: Cannot attack unless they outnumber an opponent, can take him by surprise, or are in a group with a character that possesses the Talent Leadership (or they have the Talent themselves).

Additional Note on Asgardians, Giants, and Trolls: There is a 25% chance each time this character appears in public that an Asgardian will show up to drag the player back to their rightful plane. Roll on the following table:

01-50: Thor
51-60: Balder
61-70: Heimdall
71-80: Valkyrie
81-90: Sif
91-99: Warriors Three
100:  Zeus

Okay, that's everything on Origins and Ability Scores.

Determine Resources as per normal. However, keep in mind that Resources will be a non-renewable resource in this game, so feel free to blow them on Powers, Talents, and Contacts.

Popularity automatically starts at -1 for all characters.

Roll as per the PHB p. 9 to determine number of Powers, Talents, and Contacts.

Next up: Powers! We'll have new tables, borrowing from both the UPB and PHB, specially tailored for the super-villain set.
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